//==============================================================================
// male_anim.txt
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Villager Arrow Normal
      }
   }
}

//==============================================================================
define Javelin
{
   set hotspot
   {
      version
      {
         Visual Attachments A Javelin
      }
   }
}

//==============================================================================
define basket
{
   set hotspot
   {
      version
      {
         Visual Attachments A basket
      }
   }  
}

//==============================================================================
define Seeds
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Sow Seeds
      }
   }  
}

//==============================================================================
define digdust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Villager Digging Dust
      }
   }  
}

//==============================================================================
define axe
{
   TechLogic Hand Axe/Bow Saw/Carpenters
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Hatchet
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe DoubleBit
      }
   }
}


//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
   set hotspot
   {
      version
      {
         connect hotspot axe hotspot
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define hoe
{
   set hotspot
   {
      version
      {
         Visual tool hoe
      }
   }
}

//==============================================================================
define knife
{
   TechLogic none/Wilderness Training
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments E Sword Copper
      }
   }
}

//==============================================================================
define pickaxe
{
   TechLogic PickAxe/Shaft Mine/Quarry
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Stone
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe MetalBit
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
define carryStuff
{
   CarryTypeLogic grain/meat/fish/wood/gold
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Grain
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Meat
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Fish
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Gold
      }
   }
}

//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
define MaleHead
{
   set hotspot
   {
      version
      {
         Visual villager e male head
      }
   }
}

//==============================================================================
define FemaleHead
{
   set hotspot
   {
      version
      {
         Visual villager e female head
      }
   }
}

//==============================================================================
anim GatherChop
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.90 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					length 2.0
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.90 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					length 2.0
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					length 2.0
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_chopA
					ReplaceTexture Villager E Female/Villager E Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
					length 2.0
				}
			}
		}
   }
}

//==============================================================================
anim GatherMine
{
   SetSelector
   {
		TargetLogic none/dig pile
		SetSelector
		{
			VariationLogic
			SetSelector
			{
			    TechLogic none/Loom
				set hotspot
			    {
				version
				{
					Visual Villager E male_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.84 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
					length 2.0
				}
                }
			    set hotspot
			    {
				version
				{
					Visual Villager E male_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.84 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
					length 2.0
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
				}
              }
			}
			SetSelector
			{
			    TechLogic none/Loom
				set hotspot
			    {
					version
					{
					Visual Villager E female_MineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.67 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
					length 2.0
					}
                }
				set hotspot
			    {
					version
					{
					Visual Villager E female_MineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.67 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
					length 2.0
					}
                }
			}
		}
		SetSelector
		{
			VariationLogic
			SetSelector
			{
			    TechLogic none/Loom
				set hotspot
			    {
				version
				{
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.22 false GatherMine checkVisible 
//-- end auto generated section
					
				}
                }
				set hotspot
			    {
				version
				{
					Visual Villager E male_DigA
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.22 false GatherMine checkVisible 
//-- end auto generated section
					
				}
                }
			}
			SetSelector
			{
			    TechLogic none/Loom
				set hotspot
			    {
				version
				{
					Visual Villager E female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.22 false GatherMine checkVisible 
//-- end auto generated section
					
				}
                }
				set hotspot
			    {
				version
				{
					Visual Villager E female_DigA
					ReplaceTexture Villager E Female/Villager E Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.22 false GatherMine checkVisible 
//-- end auto generated section
					
				}
                }
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		TargetLogic none/wood
		SetSelector
		{
			variationLogic
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E male_handattack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.52 true   
//-- end auto generated section
						connect RightHand knife hotspot
						
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager E male_handattack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.52 true   
//-- end auto generated section
						connect RightHand knife hotspot
						ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					}
				}
			}
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E female_handattack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.54 true   
//-- end auto generated section
						connect RightHand knife hotspot
						
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager E female_handattack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.54 true   
//-- end auto generated section
						connect RightHand knife hotspot
						ReplaceTexture Villager E Female/Villager E Female Upgrade
					}
				}
			}
		}
		Setselector
		{
			variationLogic
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E male_chopdown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.70 true   
                  tag SpecificSoundSet 0.70 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand axe hotspot
						
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager E male_chopdown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.70 true   
                  tag SpecificSoundSet 0.70 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand axe hotspot
						ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					}
				}
			}
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E female_chopdown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.61 true   
                  tag SpecificSoundSet 0.61 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand axe hotspot
						
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager E female_chopdown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.61 true   
                  tag SpecificSoundSet 0.61 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand axe hotspot
						ReplaceTexture Villager E Female/Villager E Female Upgrade
					}
				}
			}
		}
   }
}


//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_RangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.55 true   
                  tag SpecificSoundSet 0.55 false Arrow checkVisible 
                  tag Attack 0.55 true  
                  tag SpecificSoundSet 0.55 true BowFire checkVisible  
//-- end auto generated section
					
					connect LeftHand bow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_RangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.55 true   
                  tag SpecificSoundSet 0.55 false Arrow checkVisible 
                  tag Attack 0.55 true  
                  tag SpecificSoundSet 0.55 true BowFire checkVisible  
//-- end auto generated section
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					connect LeftHand bow hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_RangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.55 true  
                  tag SpecificSoundSet 0.55 true BowFire checkVisible  
                  tag SpecificSoundSet 0.55 false Arrow checkVisible 
                  tag Attack 0.55 true   
//-- end auto generated section
					
					connect LeftHand bow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_RangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.55 true  
                  tag SpecificSoundSet 0.55 true BowFire checkVisible  
                  tag SpecificSoundSet 0.55 false Arrow checkVisible 
                  tag Attack 0.55 true   
//-- end auto generated section
					ReplaceTexture Villager E Female/Villager E Female Upgrade
					connect LeftHand bow hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_DeathA
Connect RightHand BloodSpurt hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_DeathA
Connect RightHand BloodSpurt hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_DeathA
Connect RightHand BloodSpurt hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_DeathA
Connect RightHand BloodSpurt hotspot
ReplaceTexture Villager E Female/Villager E Female Upgrade				
				}
			}
		}
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E Male_IdleA
						
					}
				}
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E Male_IdleA
						ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					}
				}
			}
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E Male_CarryIdleA
						
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager E Male_CarryIdleA
						ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E Female_IdleA
						
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager E Female_IdleA
						ReplaceTexture Villager E Female/Villager E Female Upgrade
					}
				}
			}
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager E Female_CarryIdleA
						
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager E Female_CarryIdleA
						ReplaceTexture Villager E Female/Villager E Female Upgrade
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
			}
		}
   }
}



//==============================================================================
anim Bored
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_boredA
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_boredA
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_boredA
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_boredA
					ReplaceTexture Villager E Female/Villager E Female Upgrade
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_walkA
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_walkA
					ReplaceTexture Villager E Female/Villager E Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
			}
		}
   }
}

//==============================================================================
anim Build
{
   SetSelector
   {
	  VariationLogic
      SetSelector
      {
         TargetLogic none/farm/dig pile/excavation/plantation
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
			Visual Villager E male_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 1.00 false Build checkVisible 
//-- end auto generated section
			  connect RightHand hammer hotspot
            }
          }
		  Set hotspot
          {
            version
            {
			Visual Villager E male_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 1.00 false Build checkVisible 
//-- end auto generated section
			  connect RightHand hammer hotspot
			  ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
            }
          }
         }
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E male_sow
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E male_sow
                    ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
            }
          }
         }
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
            }
          }
         }		
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
            }
          }
        }			 
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E male_sow
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E male_sow
                    ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
            }
          }
        }
	  }
      SetSelector
      {
        TargetLogic none/farm/dig pile/excavation/plantation
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E female_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E female_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E female_sow
               
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E female_sow
               
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E female_sow
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E female_sow
                    ReplaceTexture Villager E Female/Villager E Female Upgrade
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
            }			
          }
        }
      }
    }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
	  VariationLogic
      SetSelector
      {
         TargetLogic none/farm/dig pile/excavation/plantation
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
			Visual Villager E male_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 1.00 false Build checkVisible 
//-- end auto generated section
			  connect RightHand hammer hotspot
            }
          }
		  Set hotspot
          {
            version
            {
			Visual Villager E male_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 1.00 false Build checkVisible 
//-- end auto generated section
			  connect RightHand hammer hotspot
			  ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
            }
          }
         }
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E male_sow
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E male_sow
                    ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
            }
          }
         }
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
            }
          }
         }		
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E male_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.17 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
            }
          }
        }			 
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E male_sow
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E male_sow
                    ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
            }
          }
        }
	  }
      SetSelector
      {
        TargetLogic none/farm/dig pile/excavation/plantation
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E female_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E female_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E female_sow
               
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E female_sow
               
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
					Visual Villager E Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.14 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager E female_sow
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager E female_sow
                    ReplaceTexture Villager E Female/Villager E Female Upgrade
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
            }			
          }
        }
      }
    }
}

//==============================================================================
anim Gatherfish
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual villager e male_shorefishinga
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.29 true   
                  tag SpecificSoundSet 0.29 false SplashSmall checkVisible 
//-- end auto generated section
					
				}
			}
			set hotspot
			{
				version
				{
					Visual villager e male_shorefishinga
					       ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.29 true   
                  tag SpecificSoundSet 0.29 false SplashSmall checkVisible 
//-- end auto generated section
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual villager e female_shorefishinga
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.29 true   
                  tag SpecificSoundSet 0.29 false SplashSmall checkVisible 
//-- end auto generated section

					
				}
			}
			set hotspot
			{
				version
				{
					Visual villager e female_shorefishinga
					    ReplaceTexture Villager E Female/Villager E Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.29 true   
                  tag SpecificSoundSet 0.29 false SplashSmall checkVisible 
//-- end auto generated section

					
				}
			}
		}
   }
}

//==============================================================================
anim GatherFarm
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_Farm
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.64 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_Farm
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.64 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_Farm
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.64 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_Farm
					    ReplaceTexture Villager E Female/Villager E Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.64 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
					
				}
			}
		}
   }
}


//==============================================================================
anim GatherHunt
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_Slice
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.65 true   
                  tag SpecificSoundSet 0.80 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_Slice
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.65 true   
                  tag SpecificSoundSet 0.80 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_Slice
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.65 true   
                  tag SpecificSoundSet 0.84 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_Slice
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.65 true   
                  tag SpecificSoundSet 0.84 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
					
				}
			}
		}
   }
}

//==============================================================================
anim carry
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.50 true   
                  tag FootstepRight 0.90 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.50 true   
                  tag FootstepRight 0.90 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.50 true   
                  tag FootstepRight 0.90 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.50 true   
                  tag FootstepRight 0.90 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
					
				}
			}
		}
   }
}

//==============================================================================
anim pray
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_prayA
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_prayA
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_prayA
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_prayA
					ReplaceTexture Villager E Female/Villager E Female Upgrade
					
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_flailA
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_flailA
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_flailA
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_flailA
					ReplaceTexture Villager E Female/Villager E Female Upgrade
					
				}
			}
		}
   }
}

//==============================================================================
anim Gatherbush
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E male_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.48 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E male_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.48 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
					
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager E female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.47 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager E female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.47 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
					
				}
			}
		}
   }
}

//==============================================================================
anim dormant
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual villager e male_revolta
					Connect TopOfHead MaleHead hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual villager e male_revolta
					Connect TopOfHead MaleHead hotspot
					ReplaceTexture Villager E Male Standard/Villager E Male Upgrade
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual villager e female_revolta
					Connect TopOfHead FemaleHead hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual villager e female_revolta
					Connect TopOfHead FemaleHead hotspot
					ReplaceTexture Villager E Female/Villager E Female Upgrade
				}
			}
		}
   }
}